Skins, achievements, and a small in-game shop (without ruining the vibe)
August 5, 2025 • 6–7 min read
Cosmetics first
Skins are purely visual and priced so you can unlock one or two per active week without grinding. No gameplay stat boosts.
Achievements
Goals nudge variety: perfect phase, no-hit wave, magnet chain, etc. They award small core bonuses or cosmetics, not power spikes.
Shop rules
- Prices scale gently; seasonal items rotate but never FOMO lock forever.
- Everything purchasable is also earnable.
- Purchases and unlocks persist via localStorage.