Boss phases: readable, learnable, beatable

July 8, 2025 • 6–7 min read

Telegraph → counterplay

Every attack advertises itself. Patterns ramp in density or speed, not randomness. If you fail, you should know why.

Phase economy

We tuned core drops so you can save resources for transitions without feeling starved mid-phase.

Fair damage

Hurtboxes are slightly inset at the beak and wings to reduce “ghost” hits. Projectiles carry consistent radii and lifetime caps to cut visual clutter.


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