Juice that matters: hitstop, shake, particles, and audio

June 24, 2025 • 5–6 min read

Hitstop

Mini slow-mo on damage/phase breaks (40–60ms) makes impacts read without wrecking timing. It’s additive, not cinematic.

Screen shake

Low amplitude, high frequency, ≤120ms, capped so it never obscures hazards. Boss finishers get a slightly longer tail.

Particles & trails

FX are lightweight billboards pooled by type. They decay fast so clarity wins over spectacle.

Audio ducking

On hits, background drops ~6dB for 500ms to let cues breathe. Feels punchy without being louder.


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